Open to new opportunities

Talha Soylu

Unity Game Developer · C# · Istanbul

I've spent 5+ years building and shipping mobile games. Creator of Rocket Upwards, live on Google Play — and playable right here in your browser.

5+
years experience
4
shipped titles
30+
mini-games (Braincraft)
%92
app size reduction
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01 — About

I make games, end to end.

A developer who can carry a game from idea to store page — gameplay code, backend, optimization and release included.

My journey started in 2021 at Minerva Technology, where I led development of the Braincraft framework powering 30+ mini-games in a single app, and cut its size from 2 GB down to 150 MB with Unity Addressables.

At SmartICT I worked on the backend side with Java Spring Boot and PostgreSQL — a chapter that taught me to design scalable services, not just game clients. Then I went indie and shipped Rocket Upwards solo, handling everything from gameplay design to store optimization.

At Chronacrit Studio I delivered wildly different problems on contract — backend architecture, a bullet-hell combat system, a dynamic 3D grid placement system. Today I'm back at Minerva as a full-stack game developer, keeping live titles at 99.9% crash-free.

I graduated in Computer Engineering in 2023 with Outbreak Zone, an FPS you play hands-free through face tracking. I love taking inspiration from classics and rebuilding them with modern tech — this site included, which I coded myself.

Istanbul, Türkiye Open to remote / hybrid
B.Sc. Computer Engineering Çankırı Karatekin Üniversitesi · 2019–2023
Shipped titles Rocket Upwards · Braincraft · Döngel 51 · Hazel Hunt
Languages Turkish (native) · English (professional)
02 — Featured

Play it in your browser.

Rocket Upwards — no install, no download. Tap the phone and play.

03 — Work

Things I've built

From shipped games to experimental prototypes. Click any card for details.

Shipped Braincraft

Braincraft

30+ educational mini-games in one app. I led the framework development and cut its size by 92%.

UnityAddressablesIAP
Steam Holy Clash Cards

Holy Clash Cards

An online card game enriched with map mechanics and an old-school feel.

UnityMultiplayer
AR Outbreak Zone AR

Outbreak Zone — AR

No mouse: you control the game with your face. The AR version of my graduation project.

UnityARKitFace Tracking
Game Jam Hazel Hunt

Hazel Hunt

A multiplayer arena game built solo in 48 hours — shotgun-wielding squirrels racing for hazelnuts.

UnityPhoton48h
R&D Eye Tracker

Eye Tracker

An ARKit demo that estimates where you're looking on your monitor using your phone's camera.

UnityARKit
Graduation Outbreak Zone

Outbreak Zone

A fast-paced zombie FPS in the spirit of Doom and Quake.

UnityFPS
Backend Esport Manager

Esport Manager

A web-based esports simulation where I architected the relational SQL schema and REST API powering tournaments.

PHPMySQLREST API
Contract SpaceRunner

SpaceRunner

A high-performance bullet-hell combat system holding stable frame rates on mobile via object pooling.

UnityObject Pooling
itch.io Beneath Europa

Beneath Europa

A short atmospheric exploration game where you pilot a submarine beneath Europa.

UnityAtmospheric
Personal 2D Pixelart Platformer

2D Pixelart Platformer

A platformer with a dialogue system, story and flight mechanics — pixel art made by me too.

UnityPixel Art
Shipped Braincraft CSM

Braincraft CSM Tests

A cognitive skill measurement test module built for Minerva.

UnityEducation
First game Geometrical

Geometrical

My very first game, made in March 2021 — a fun little educational mini-game. Where it all started.

Unity2021

Prototypes & Small Work

Döngel 51 Rummikub-style mobile game — live on Google Play. Google Play →
3D Mafia Sim Dynamic 3D grid placement system solving object snapping logic.
Idle Casino Tycoon A working prototype delivered in 3 days for a feasibility check.
Guest With In Atmospheric prototype, work in progress.
More on GitHub
04 — Experience

Where I've worked

From game studios to enterprise backend teams — I shipped something concrete at every stop.

Full-Stack Game Developer Minerva Technology Nov 2025 — Present
  • End-to-end maintenance and feature expansion for live production games, sustaining 99.9% crash-free sessions.
  • Leading the architectural refactoring of the “Tests” application using SOLID principles.
  • Building local multiplayer modules bridging hardware inputs for interactive smartboards.
Game Developer (Contract) Chronacrit Studio May 2025 — Oct 2025
  • Architected the Esport Manager backend: relational SQL schema and REST API powering tournaments.
  • Built a high-performance bullet-hell system for SpaceRunner using object pooling.
  • Engineered a dynamic 3D grid placement system for 3D Mafia Sim, solving object snapping logic.
  • Delivered a functional Idle Casino Tycoon prototype in 3 days for a feasibility assessment.
Indie Game Developer Silver Globe Corp. Jan 2024 — Apr 2025
  • Owned the full pipeline from concept to App Store Optimization for casual titles; shipped Rocket Upwards on Google Play.
  • Integrated Photon PUN2 for real-time multiplayer and Firebase for analytics, Remote Config and Cloud Save.
Game Developer Minerva Technology Mar 2021 — Feb 2024
  • Led development of the Braincraft framework powering 30+ mini-games in a single app.
  • Achieved a 92% app size reduction (2 GB → 150 MB) via Unity Addressables and asset optimization.
  • Built secure Web API layers for client-server data synchronization and In-App Purchases.
Backend Developer SmartICT Bilişim Aug 2023 — Feb 2024
  • Developed enterprise services using Java Spring Boot, Hibernate and PostgreSQL.
  • Designed scalable RESTful APIs in an Agile/Scrum environment using JIRA.
Download full CV (PDF)
05 — Skills

What I work with

Languages

C# (advanced)JavaSQL PHPPythonC++JavaScript

Game Development

Unity 2D/3DPhoton PUN2Firebase AddressablesIAPGoogle Play Games ARKitASO

Backend & Tools

REST APISpring BootHibernate PostgreSQLMySQLGit JIRACI/CDAgile/Scrum

Strengths

Performance optimization Real-time multiplayer SOLID / OOP Rapid prototyping Release & live-ops
06 — Contact

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Got a project, or looking for a game developer to join your team? Don't hesitate to reach out.

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