My journey started in 2021 at Minerva Technology, where I led development of the Braincraft framework powering 30+ mini-games in a single app, and cut its size from 2 GB down to 150 MB with Unity Addressables.
At SmartICT I worked on the backend side with Java Spring Boot and PostgreSQL — a chapter that taught me to design scalable services, not just game clients. Then I went indie and shipped Rocket Upwards solo, handling everything from gameplay design to store optimization.
At Chronacrit Studio I delivered wildly different problems on contract — backend architecture, a bullet-hell combat system, a dynamic 3D grid placement system. Today I'm back at Minerva as a full-stack game developer, keeping live titles at 99.9% crash-free.
I graduated in Computer Engineering in 2023 with Outbreak Zone, an FPS you play hands-free through face tracking. I love taking inspiration from classics and rebuilding them with modern tech — this site included, which I coded myself.