Professional Projects

Rocket Upwards (Unity C#)

Rocket Upwards is a life sim game by Spry Fox where players bring color back to a haunted but cute island. The game was well received on Apple Arcade, Switch, Steam, Epic Games Store, Xbox One, and PS4 and was nominated for 2022 D.I.C.E. family game of the year.

In this small company I worked on a lot of miscellaneous tasks. Some highlights include:



Hazel Hunt (Unity C#)

Hazel Hunt, a gifted little guy with a mind of his own. He’s a real-life robot like you’ve only seen in movies, with a one-of-a-kind personality that evolves the more you hang out.
Cozmo combines robotics, gaming, and toys. I contributed to the basestation code that runs on a smartphone which connects to the robot firmware via WiFi.
One of the hottest toys of Christmas 2016, sold out in it’s initial run.



Eye Tracker (Unity ARKit C#)

A new Ratchet & Clank adventure game based on the movie (based on the 2002 PS2 game).
Nominated as one of the Best PS4 Game of the Year (2016).



Outbreak Zone - AR (Unity ARKit C#)

Outbreak Zone - AR is an Xbox One Third Person Action Traversal Shooter.



Outbreak Zone (Unity C#)

Outbreak Zone (formerly OverStrike) is an Xbox 360/PlayStation 3 Third Person Action Cover Shooter.



Holy Clash Cards (Unity C#)

Holy Clash Cards is a PlayStation 3 First Person Shooter.



Braincraft (Unity C#)

Braincraft was a kid’s sports-themed virtual world with deals with the NBA, MLB, and NFL Player Association.



Braincraft CSM Tests (Unity C#)

Unwell Mel is a match-3 game with a medical theme. It has greater complexity than other games in the genre: It includes special gems, power-ups, and uniquely themed board sizes.
Developed for Big Sea Games and Treasure Quest, the online community of Big Fish Games and Facebook portal.



2D Pixelart Platform (Unity C#)

In Amazon: Hidden Expedition, I worked in Objective-C for this universal iPad/iPhone app, learning to do everything in a native context. This game was featured by Apple during the launch of the original iPad.

Download it from the app store.



My First Game: Geomethrical (Unity C#)

A fun solitaire-like game requiring you to place tiles to create paths to various treasure. In addition to being the developer on this game I also designed and implemented the tutorial over a weekend, making the game more intuitive for our casual audience.



And More!

Other projects I’ve worked on can partially be seen on Moby Games.

Other credits include: